So, is it possible to use functionality of this mod to add more types of pipes, designed to handle high heat or high pressure - and, if it is possible to do that, how difficult would it be to cause the regular pipes to melt/explode if high temperature or high pressure is. Note that digging them will always give you the empty ones. It wouldn't make much sense to transport liquid tungsten through the regular pipes, as they should melt from the heat. These windows only appear on straight lengths and on certain junctions. Pipes show via a 'window' on them whether they have water in them. I will still look into adding those fallback function hooks to hopper when I do the work to fix the bug I uncovered, at this point I'm not feeling so bad about doing that because I've discovered enough flaws in the Minetest inventory API to make doing that not so bad in comparison. Pipeworks This mod uses supplies a complete set of round, flanged pipes, along with a number devices for them such as valves and pumps. :) The changes I sent the pull request for were just the "get it working on my machine at all" steps I had to do before starting into the stuff that might or might not be worth sending so I didn't think to make a branch for it. Speaking of branches, I'm still somewhat new to this Git thing so I'm not habituated to all these forking and branching shenannigans everyone gets up to. I'm actually pleasantly surprised by how far I got yesterday making it work - I got the dummy inventories set up for drawers, I just couldn't make hoppers hook up to them easily thanks to some omissions in the minetest API itself (if your curious to see what I was doing, here's the branch I was working in for that) But it is rather different from how "standard" inventories work, so it would take some contortions to make it work generically. There's nothing wrong with drawers' basic approach, it works quite well. I'm going to be busy for the next few days but my weekend's largely free, I'll do some exploratory coding and see if my ideas can translate into something vaguely practical. But if that proves difficult or fragile I'd certainly be amenable to adding a "backup" API to hoppers to allow for this sort of situation to work. Pipeworks is a mod for Minetest allowing the crafting and usage of pipes and tubes - GitHub - mt-mods/pipeworks: Pipeworks is a mod for Minetest allowing. 5 reviews of Pipeworks Plumbing & Heating 'They came to swap out two leaky valves in my shower and snake a slow drain on 10/15/15, second time Ive used pipe works since moving to Oradell from NYC. I still feel like it might be a good idea to try that, since pipeworks' API support for inventory transfer is only partial (it doesn't have on_take_object, for example). I didn't get very far into trying to actually code it up, so I don't know how well it'll work, but if I could pull that off it would allow drawers to present a standard inventory API for any mod to make use of (not just hoppers). When I started thinking about this initially, my first idea was to see if I could add a real inventory to drawers that the metadata-based storage could use as a "buffer" to interact with other code. It is Free/Libre and Open Source Software, released under the LGPL 2.1 or later.”Ĭheck out my new website at rgsproductions20005.The subject of drawers compatibility came up a few days back on the hopper forum thread, but I got a bit sidetracked when I discovered that hoppers had a major unrelated bug. Minetest is available natively for Windows, OS X, GNU/Linux, Android, and FreeBSD. “Minetest is a near-infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft, and the like. This mod uses supplies a complete set of round, flanged pipes, along with a number devices for them such as valves and pumps. Minetest license information and description from the official Minetest site, unifiedbricks (bucket dependency removed).player_textures (cheapie's fork, with several default skins).castles++ (Philipbenr's re-fork, without the "orbs").bobblocks (without the traps or mesecons support).The Mychisel, Mylandscaping, and Mybricks Mods and many more from this developer- Ī complete list of mods in Dreambuilder are as follows: Today’s episode covers the completed nature house build walk-through.
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